Unity Certified Associate Exam questions with correct
answers
Examine the Animator Controller - Correct Answer-The animator controller
creates states that the GameObject can be in and assigns animations to these states.
It also defines transitions for each of these states.
Apply an Animator Controller to a GameObject - Correct Answer-Have the object
open in Inspector. Drag the animator controller from the Project window to an
empty space in the Inspector. Double click on the controller in the Project window
to open it.
Create an Animator Controller - Correct Answer-In the Project folder you store
your controllers in, right click and select Create -> Animations -> Animator
Controller. Once open, you can create states, assign animations to them, make
parameters, and make transitions.
Define parameter types* - Correct Answer-Parameters can be booleans, integers,
floats, or triggers. Booleans are true/false, integers are whole number variables,
floats are decimal number variables, and triggers are used when an event controls
animation transitions.
Differentiate animation states - Correct Answer-Animation states include Move,
Idle, and Death. An additional state is the "Any State", which means that any state
can transition to the following state. One of these states will be the default state.
Create a new animation state - Correct Answer-Create a new state by right clicking
inside the animator controller window and selecting Create State -> Empty State
Implement the Any State - Correct Answer-The Any State shows that any state can
transition to the linked state. Automatically already in the Animator Controller.