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Unity Certified Associate Exam - Game Development - Review Questions/Answers, Exams of Advanced Education

Unity Certified Associate Exam - Game Development - Review Questions/Answers

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2024/2025

Available from 07/14/2025

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Unity Certified Associate Exam - Game Development -
Review Questions/Answers
In Unity You assemble what in scene view? - Correct Answer-Game Objects
Changes made in inspector during play mode are permanent changes after exiting
(T/F) - Correct Answer-False
A transform contains all of the following except: - Correct Answer-Mass
In the project window you can search by all the following except: - Correct
Answer-Date
Which window allows parenting of objects? - Correct Answer-Hierarchy
In unity the Hierarchy corresponds to what is in the: - Correct Answer-scene
The project window allows you to: - Correct Answer-Modify file structure of
assets
Scene view is used for building scenes (T/F): - Correct Answer-true
To reconfigure the Unity UI: - Correct Answer-Drag window tabs to new locations
What does the object inspector let you do? - Correct Answer-Edit properties for
selected objects
What is the game tab used for? - Correct Answer-playtesting
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Unity Certified Associate Exam - Game Development -

Review Questions/Answers

In Unity You assemble what in scene view? - Correct Answer-Game Objects Changes made in inspector during play mode are permanent changes after exiting (T/F) - Correct Answer-False A transform contains all of the following except: - Correct Answer-Mass In the project window you can search by all the following except: - Correct Answer-Date Which window allows parenting of objects? - Correct Answer-Hierarchy In unity the Hierarchy corresponds to what is in the: - Correct Answer-scene The project window allows you to: - Correct Answer-Modify file structure of assets Scene view is used for building scenes (T/F): - Correct Answer-true To reconfigure the Unity UI: - Correct Answer-Drag window tabs to new locations What does the object inspector let you do? - Correct Answer-Edit properties for selected objects What is the game tab used for? - Correct Answer-playtesting

Modifying asset organization is done in the: - Correct Answer-project window A unity project is considered a single file in storage (T/F): - Correct Answer-False Which window allows you to view, sort, organize all assets for the game? - Correct Answer-Project window A prefab in Unity Editor is: - Correct Answer-An asset type that stores a gameobject with components and properties Which of the following is applied to every gameObject? - Correct Answer- Transform Preferred File Format for importing models to Unity: - Correct Answer-FBX Unity can import this transfer file format for models with all them fancy bells and whistles: - Correct Answer-FBX Keyboard shortcut for the move tool: - Correct Answer-W Dragging a GameObject from Hierarchy to Assets folder will create a: - Correct Answer-Prefab XYZ axes are represented by: - Correct Answer-Red, Green, Blue (in that order)

Modifying organization of assets is done in the: - Correct Answer-Project window Acceptable audio formats are: - Correct Answer-Aiff, MP3, Wav, OGG Breadcrumb trail in the project window shows: - Correct Answer-Filepath of selected assets Specific name may be used: - Correct Answer-ESM0_a01_v01.fbs Which of the following will help to quickly search for an asset? - Correct Answer- Tagging Assets Project window toolbar allows searching assets by: - Correct Answer-Label and Type Typically textures are created at: - Correct Answer-2x the needed resolution A unity C# script is edited in: - Correct Answer-an IDE Which method is called when an object is enabled? - Correct Answer-OnEnabled() the Start() function is called when: - Correct Answer-an Object first starts In C# variable declaration begins with: - Correct Answer-data type

Update() is called specifically every 2 ms (T/F): - Correct Answer-False DeltaTime counts seconds between: - Correct Answer-Frames Debug.log("Hello World") will: - Correct Answer-Display the message to the console What kind of variable is accessible to other scripts? - Correct Answer-public Which method is called every frame? - Correct Answer-Update() A method is used to: - Correct Answer-Group Instructions The variable that stores an XYZ value is called: - Correct Answer-Vector Awake() is called after Start() (T/F): - Correct Answer-False Which methods are default in Unity C# scripts? - Correct Answer-Start and Update A container to store the value of data is called a: - Correct Answer-Variable num=8.0f is of what data type? - Correct Answer-float Quaternions are used to represent rotations (T/F) : - Correct Answer-true

Which component allows canvas to resize with display? - Correct Answer-Canvas Scaler Which setting allows UI text to display regardless of size? - Correct Answer- Overflow In which UI component would you use a Sprite? - Correct Answer-Image Some of the available options for the Transition property of a button are? - Correct Answer-Sprite Swap and Color Tint What material shader allows for a procedural sky? - Correct Answer-Skybox Textures that seamlessly repeat allow for better resolution repeating over space (T/F): - Correct Answer-True This material property causes polygons to appear and light as if they had more surface detail: - Correct Answer-Normal Texture Maps should be which ratio? - Correct Answer-1: When creating Unity Materials it is best to work with an unlit scene (T/F): - Correct Answer-False The preferred format for exporting models is: - Correct Answer-FBX

You should always paint model textures at the minimum resolution required (T/F):

  • Correct Answer-False Which material rendering mode uses black in the alpha channel to define where a material is NOT appearing? - Correct Answer-Cutout Which of the following is not a guideline for clean polygonal modeling: - Correct Answer-Keep the polygon count high Before exporting you should delete history on your static meshes (T/F): - Correct Answer-True Albedo of a material is defined as: - Correct Answer-The color of the material without any lighting data This material property controls spreading of light on microsurface detail: - Correct Answer-Smoothness To make a glass-like material which rendering mode should be used? - Correct Answer-Transparent Which of the following is not supported to import to unity from a 3D application? - Correct Answer-NURBS The specular property of a material: - Correct Answer-Controls color and strength of reflection Physics Materials define: - Correct Answer-Friction and Bounce

Score accumulation, attacking and player health are examples of: - Correct Answer-Game Mechanics Which of the following is NOT a Unity built-in controllers?: - Correct Answer- User-Defined Which of the following methods would be used to move an object to a new position over time? : - Correct Answer-Vector3.lerp Which method does not return a value? : - Correct Answer-void Start() Which Unity attribute should you use to hide a public variable from the Inspector? : - Correct Answer-HideInInspector To efficiently scale an FBX model throughout the project where would you set the scale?: - Correct Answer-Model Import Settings Which of the following sequences best describes how you would create an Animator component on an object?: - Correct Answer-Click on the Add Components button and choose Miscellaneous > Animator In order to define new virtual input axes, you need to configure the key mapping in the: - Correct Answer-Input Manager The Awake method is called when: - Correct Answer-A script is loaded To ensure that when the player is not using input the character stops immediately when moving and turning; you should set which of the following in the Rigidbody component?: - Correct Answer-Both Drag and Angular Drag = infinity

When enabled, which Collider property allows GamesObjects to pass through the collider? - Correct Answer-Is Trigger In game design, non-player characters are: - Correct Answer-Computer-controlled Besides Exit Time, transition conditions can be driven by - Correct Answer- Parameters Which of the following is the appropriate method to update changes made to a prefab in the scene? - Correct Answer-In the inspector window, choose "apply" A floating-point variable is distinguished by what letter immediately following the number? - Correct Answer-f For an animation clip to take place after no specified state, choose the clip to transition from: - Correct Answer-Any State Which of the following would you use to duplicate an animation controller yet allowing for the animation clips to be swapped out? - Correct Answer-Create a new Animation Controller Override What is the fix, for when the Animator Controller does not recognize the updated Avatar? - Correct Answer-Right-Click on the Animator Component and select Reset Dragging an Animator Controller onto a Game Object in the Inspector creates an: - Correct Answer-Animator Component

To quickly access a nested folder in your project window, you add them to the favorites list (T/F): - Correct Answer-True Changing the intensity of a light adjusts: - Correct Answer-Brightness The color of the lighting in a scene has NO effect on the mood or tone of the scene. (T/F) - Correct Answer-False This light is infinitely wide displays rays in the direction the light is shining: - Correct Answer-Directional This light is a ball of light starting in one place and radiating out to specific range:

  • Correct Answer-Point This light type emits in a cone with the light spreading out as it gets farther from the source: - Correct Answer-Spot This type of light is only used for baked lighting and emits from a rectangle: - Correct Answer-Area Regarding shadows and lighting, part of the job of a lighter or level designer is to: - Correct Answer-Ensure they are consistent with the artistic style and are as economically resourceful as possible A gradient that controls the ambient light in the scene is called a: - Correct Answer-Skybox On a light Component a Culling Mask: - Correct Answer-Determines which layers are affected by the light

This shadow type casts shadows that approximate the natural fuzziness of real shadows due to emission area size and the bounce of light: - Correct Answer-Soft This component allows you to project a material into the scene and can be used to simulate shadows, lighting, or patterns. - Correct Answer-Projector To exclude objects from being lit they must be: - Correct Answer-On a specific Layer Light areas around light sources, used to give the impression of small dust particles in the air: - Correct Answer-Halo Objects that are too small or flat should not cast shadows. (T/F) - Correct Answer- True Unchecking Receive Shadows will prevent the object from casting shadows. (T/F)

  • Correct Answer-False To render a shadow on both sides of a planar object you would use which Cast Shadows option? - Correct Answer-Two-Sided What property affects how the shadow starts at the base of the object and either wraps around or spaces out? - Correct Answer-Bias Which settings determine how good the game looks globally? - Correct Answer- Quality Settings

What Lightmapping setting is a fast path-tracing based lightmapped system that provides baked lightmaps and Light Probes with progressive updates in the editor?

  • Correct Answer-Progressive For Unity to know that objects in the scene are available for light baking they must be marked as: - Correct Answer-Static Which method gets a reference to a component on a GameObject? - Correct Answer-GetComponent In the following line of code, which of these does NOT set playerPosition to 0,0,0? Vector 3 playerPosition = _________________ - Correct Answer-Vector3(0) Which of the following is usually inefficient in a game but can be applied when used for a limited time in a game and help to add some pizzazz to your game? - Correct Answer-Soft Shadows A _____________ executes a set of instructions and can either return a value or not return a value. - Correct Answer-Method Which game component cannot be turned on or off through an animation? - Correct Answer-Animator This Transition Parameter type is reset by the controller when consumed by a transition: - Correct Answer-Trigger

To create this placeholder for animation in the Animator Window, you would first right-click in any open area. Your next action would be to choose? - Correct Answer-Create > Empty By default, all animations are set to: - Correct Answer-Loop The default framerate for smooth animation in Unity is: - Correct Answer- What window must be open to record animations in Unity? - Correct Answer- Animation By default, keyframe animations in Unity are set to ease in and out. (T/F) - Correct Answer-False This view in the Animation Window shows animations as graphs: - Correct Answer-Curve Editor The Unity editor is in what mode when the play controls display in red? - Correct Answer-Animation Recorder This view in the Animation window allows multiple objects' keys to be shown on horizontal tracks: - Correct Answer-Dope Sheet Animations are stored in Unity project as: - Correct Answer-Animation Clips Scrolling forward and backward in the Animation window will add or subtract more time to the animation. (T/F) - Correct Answer-True

Obstacle avoidance is how NavMesh agents avoid other NavMesh agents and other obstacles. (T/F) - Correct Answer-True For NavMesh agents to avoid dynamic objects in the scene what component must be added to the object? - Correct Answer-NavMesh Obstacle Using the carve feature on a NavMesh Obstacle component is great for situations when you have geometry that you need to move many times throughout the game. (T/F) - Correct Answer-False The most efficient way for a NavMesh agent to follow a target would be to use which of the following methods: - Correct Answer-InvokeRepeating() What property will ensure that the NavMesh agent will stop itself as it approaches its target? - Correct Answer-Auto Braking For a NavMesh to extend past doorways or under bridges the opening must be relative to which NavMesh property? - Correct Answer-Agent Height For GameObjects to be included in the NavMesh it must be: - Correct Answer- Navigation Static Which of the following settings allows NavMesh agents to move between multiple NavMesh automatically? - Correct Answer-Auto Traverse Off-Mesh Links Which of the following best describes the function of a NavMesh? - Correct Answer-Defines walkable surfaces for the NavMesh Agent.

How do you access the properties to bake the NavMesh? - Correct Answer- Window > Navigation Obstacle avoidance is how NavMesh Agents: - Correct Answer-Avoid collision with other NavMesh Agents and level Geometry The process of creating a NavMesh from the level geometry marked as navigation static is called: - Correct Answer-Baking What does Max Slope do in navigation? - Correct Answer-Defines the steepest angle that NavMesh Agents can walk up. In order to make use of the Unity services you must: - Correct Answer-Be logged in with your Unity Id and have your project in an organization with the account The company name, product name and game icon can all be set in the: - Correct Answer-Player Settings Which quality setting will ensure the game always looks the absolute best? - Correct Answer-Fantastic In the build settings, all game scenes will automatically be included in the build. (T/F) - Correct Answer-False In order to utilize Unity Cloud Build, your project must be synced to: - Correct Answer-A Source Control Repository An image for an Image component must be imported as this type: - Correct Answer-Sprite