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Unity Certification Chapter 1 questions with correct answers, Exams of Advanced Education

Unity Certification Chapter 1 questions with correct answers

Typology: Exams

2024/2025

Available from 07/14/2025

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Unity Certification Chapter 1 questions with correct
answers
This part of the game production pipeline is where you create the story, concept art
and game design document - Correct Answer-Pre-Production
This part of the game production pipeline is where you implement assets and create
gameplay, building the game for release. - Correct Answer-Production
This part of the game production pipeline is where you fix bugs, release patches
and make incremental functionality improvements. - Correct Answer-Maintenance
This person ensures that the overall look and feel of the game is consistent. They
verify that all concepts adhere to the concept art specs. - Correct Answer-Art
Director
This person generates the initial ideas of characters and environments for the game.
They define the look and feel of the game elements - Correct Answer-Concept
Artist
This person plans and builds the environments. They may also light the level and
add characters depending on studio size. - Correct Answer-Level Designer
Designs and implements gameplay and game mechanics in the levels. May do
scripting of behaviors and animations. - Correct Answer-Game Designer
Helps bring assets into the game, including animations. Ensures that the art is
optimized for a game engine. - Correct Answer-Technical Artist
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Unity Certification Chapter 1 questions with correct

answers

This part of the game production pipeline is where you create the story, concept art and game design document - Correct Answer-Pre-Production This part of the game production pipeline is where you implement assets and create gameplay, building the game for release. - Correct Answer-Production This part of the game production pipeline is where you fix bugs, release patches and make incremental functionality improvements. - Correct Answer-Maintenance This person ensures that the overall look and feel of the game is consistent. They verify that all concepts adhere to the concept art specs. - Correct Answer-Art Director This person generates the initial ideas of characters and environments for the game. They define the look and feel of the game elements - Correct Answer-Concept Artist This person plans and builds the environments. They may also light the level and add characters depending on studio size. - Correct Answer-Level Designer Designs and implements gameplay and game mechanics in the levels. May do scripting of behaviors and animations. - Correct Answer-Game Designer Helps bring assets into the game, including animations. Ensures that the art is optimized for a game engine. - Correct Answer-Technical Artist

Constructs environment assets including models and textures. May create environment concept depending on studio size - Correct Answer-Environment artist Constructs characters and props including models and textures. May create character concept art depending on studio size. - Correct Answer-Character Artist This is essential between team members in a good, professional workflow. - Correct Answer-Professional Communication The essential "blueprint" document of the game. It covers higher level information about the game, such as genre and characters. - Correct Answer-Game Design Document This document details the inner workings of the games, such as scheduling and file format name conventions - Correct Answer-Technical Design Document The biggest game genre in the US is? - Correct Answer-Puzzle Games