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A diagnostic test for grade 11 students in the media & information technology subject under the k to 12 basic education curriculum. The test covers a wide range of topics related to media, information, technology, and their various aspects. It assesses the students' understanding of concepts such as literacy, media, technology, information, plagiarism, media types, indigenous knowledge, media languages, and emerging technologies like haptics, voice recognition, and eye tracking. The test aims to evaluate the students' knowledge and competencies in these areas, which are essential for their academic and professional development in the field of media and information technology.
Typology: Exercises
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materials associated with varying contexts. a. Literacy b. Media c. Technology d. Information
radio, television, computers, film, etc. a. Literacy b. Media c. Technology d. Information
a. Literacy b. Media c. Technology d. Information
providing them with the competencies (knowledge and skills) necessary to engage with traditional media and new technologies. a. Literacy b. Media Literacy c. Technology d. Information
symbols. a. Literacy b. Media c. Technology d. Information
information in its various formats. b. Literacy b. Media c. Technology d. Information Literacy
effectively use technological tools. Using these tools an individual can access, manage, integrate, evaluate, create and communicate information. a. Literacy b. Media c. Technology Literacy d. Information
effectively, as well as develop critical thinking and life-long learning skills to socialize and become active citizens. a. Literacy b. Media & Information Literacy c. Technology Literacy
and iron. a. Pre-Industrial Age (Before 1700s) c. Electronic Age (1930s-1980s b. Industrial Age (1700s-1930s d. Information Age (1900s-2000s
use of microelectronics with the invention of personal computers, mobile devices, and wearable technology a. Pre-Industrial Age (Before 1700s) c. Electronic Age (1930s-1980s b. Industrial Age (1700s-1930s d. Information Age (1900s-2000s
the transistor radio, electronic circuits, and the early computers. In this age, long distance communication became more efficient. a. Pre-Industrial Age (Before 1700s) c. Electronic Age (1930s-1980s b. Industrial Age (1700s-1930s d. Information Age (1900s-2000s
various products (including books through the printing press). a. Pre-Industrial Age (Before 1700s) c. Electronic Age (1930s-1980s b. Industrial Age (1700s-1930s d. Information Age (1900s-2000s
a. Plagiarism b. Interpretation c. Common Knowledge d. Quotation
a. Plagiarism b. Interpretation c. Common Knowledge d. Quotation
document the source according to a standard documenting style. a. Plagiarism b. Interpretation c. Common Knowledge d. Quotation
a. Plagiarism b. Interpretation c. Paraphrase d. Quotation
a. Print Media b. Broad Cast Meida c. New Media d. Traditional Media
a. Print Media b. Broad Cast Meida c. New Media d. Traditional Media
a. Print Media b. Broad Cast Meida c. New Media d. Traditional Media
a. Indigenous b. Indigenous knowledge c. Indigenous communication Indigenous media and informatio
a. Indigenous b. Indigenous knowledge c. Indigenous communication d. Indigenous media
down a. Indigenous b. Indigenous knowledge c. Indigenous communication d. Indigenous media and information
may be distributed through dominant forms of media or through a. Indigenous c. Indigenous knowledge b. Indigenous communication d. Indigenous media and information
professionals may select and use in an effort to communicate ideas, information and knowledge. a. Media b. Language c. Media Languages d. Information Literacy
audience a. Media b. Language c. Media Languages d. Information Literacy
a. Convention b. Message c. Audience d. producers
a. Convention b. Message c. Audience d. producers
the message a. Convention b. Message c. Audience d. producers
a. Convention b. Message c. Audience d. producers
and sell that work a. Copyright b. Plagiarisms c. Cyber Bullying d. Computer Addiction
the representation of that author's work as one's own, as by not crediting the original author. a. Copyright b. Plagiarisms c. Cyber Bullying d. Computer Addiction
communication tools including social media sites, text messages, chat, and websites a. Copyright b.. Plagiarisms c. Cyber Bullying d. Computer Addiction
interfere with work or sleep, result in problems with social interaction, or affect mood, relationships, and thought processes. a. Copyright c. Plagiarisms b. Cyber Bullying d. Computer Addiction
a. Digital Divide c. Plagiarisms b. Cyber Bullying d. Computer Addiction
applying force, vibrations and/or motions to the User a. Haptics Technology c. Contextual Awareness b. Voice and Tone recognition d. Intelligent routing to devices
detect a person’s health or emotional state. a. Haptics Technology c. Contextual Awareness b. Voice and Tone recognition d. Intelligent routing to devices
a. Haptics Technology c. Contextual Awareness b. Voice and Tone recognition d. Intelligent routing to devices
a. Eye Tracking Technology c. Contextual Awareness b. Voice and Tone recognition d. Intelligent routing to devices