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Human Computer Interaction (ITE1014) Syllabus, Lecture notes of Human-Computer Interaction Design

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2022/2023

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ITE1014
Human Computer Interaction
L
T
P
J
C
3
0
0
4
4
Pre-requisite
EEE1001
Syllabus version
1.00
Course Objectives:
To study the level of computer interaction of Human with computers.
To understand the techniques and technologies available for the requirement gathering of
interactive machines.
To evaluate the tools and techniques for interactive system.
Expected Course Outcome:
1) Comprehend the concepts of Human computer interaction for computer utlizalition.
2) Understand the various input and output techniques for Human Computer interaction.
3) Understand the various input and output techniques for Human Computer interaction.
4) Explore the various tools for effective design and development of Human Computer
Interaction systems.
5) Learn and understand the various testing strategies for Human Computer Interaction.
6) Explore the domain specific applications to gain knowledge to build Human Computer
Interaction systems.
7) Understand and analyse the concepts of emerging phenomena in HCI.
8) Design and Develop an application which will address the contemporary issues.
2,6
Module:1
Humans in HCI:
6 hours
Perceptual-Motor Interaction: Some Implications for HumanComputer Interaction, Human
Information Processing: An Overview for HumanComputer Interaction, Mental Models in
HumanComputer Interaction, Task Loading and Stress in HumanComputer Interaction, Choices
and Decisions of Computer Users.
Module:2
Computers in HCI:
6 hours
Input Technologies and Techniques, Sensor- and Recognition-Based Input for Interaction, Visual
Displays, Haptic Interface, Non-speech Auditory and Cross modal Output, Network-Based
Interaction, Wearable Computers, Design of Fixed, Portable, and Mobile Information Devices
Module:3
Requirements Specification:
7 hours
User Experience Requirements Analysis within the Usability Engineering Lifecycle, Task
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ITE1014 Human Computer Interaction L T P J C 3 0 0 4 4 Pre-requisite EEE1001 Syllabus version

Course Objectives:

  • To study the level of computer interaction of Human with computers.
  • To understand the techniques and technologies available for the requirement gathering of interactive machines.
  • To evaluate the tools and techniques for interactive system. Expected Course Outcome:
  1. Comprehend the concepts of Human computer interaction for computer utlizalition.
  2. Understand the various input and output techniques for Human Computer interaction.
  3. Understand the various input and output techniques for Human Computer interaction.
  4. Explore the various tools for effective design and development of Human Computer Interaction systems.
  5. Learn and understand the various testing strategies for Human Computer Interaction.
  6. Explore the domain specific applications to gain knowledge to build Human Computer Interaction systems.
  7. Understand and analyse the concepts of emerging phenomena in HCI.
  8. Design and Develop an application which will address the contemporary issues. Student Learning Outcomes (SLO): 2, Module:1 Humans in HCI: 6 hours Perceptual-Motor Interaction: Some Implications for Human–Computer Interaction, Human Information Processing: An Overview for Human–Computer Interaction, Mental Models in Human–Computer Interaction, Task Loading and Stress in Human–Computer Interaction, Choices and Decisions of Computer Users. Module:2 Computers in HCI: 6 hours Input Technologies and Techniques, Sensor- and Recognition-Based Input for Interaction, Visual Displays, Haptic Interface, Non-speech Auditory and Cross modal Output, Network-Based Interaction, Wearable Computers, Design of Fixed, Portable, and Mobile Information Devices Module:3 Requirements Specification: 7 hours User Experience Requirements Analysis within the Usability Engineering Lifecycle, Task

Analysis, Contextual Design, Grounded Theory Method in Human–Computer Interaction and Computer-Supported Cooperative Work, An Ethnographic Approach to Design Module:4 Design and Development: 7 hours Putting Personas to Work, Prototyping Tools and Techniques, Scenario-Based Design, Participatory Design Module:5 Testing, Evaluation, and Technology Transfer: 6 hours Usability Testing, Usability for Engaged Users, Survey Design and Implementation in HCI, Inspection-Based Evaluations, Model-Based Evaluation Module:6 Application-/Domain-Specific Design: 5 hours Human–Computer Interaction in Health Care, Motor Vehicle–Driver Interfaces, Human– Computer Interaction in Aerospace, Human–Computer Interaction for Kids Module:7 Emerging Phenomena in HCI: 6 hours Augmenting Cognition in HCI, Social Networks and Social Media, Changing Human–Computer Interaction to Change the World, Ubiquitous Computing. Module:8 Industry Expert Lecture 2 hours Total Lecture hours: 45 hours Text Book(s)

  1. Dr. Julie A Jacko, Human Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications, Third Edition, CRC Press, Taylor and Francis Group, 2012. Reference Books
  2. Sharp, Rogers, Preece, Interaction Design-Beyond Human Computer Interaction, Fourth Edition, Wiley, 2015.
  3. Don Norman, The Design of Everyday Things, Revised and Expanded Edition, Basic Books, Perseus Books Group, 2013. Recommended by Board of Studies 12.06. Approved by Academic Council No. 3 7 Date 16.06.