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Motor Skills: Characteristics, Classification, and Transfer, Lecture notes of Psychology

The concept of motor skills, their characteristics, classification, and transfer. Motor skills are coordinated, controlled, efficient techniques used in sports or games, or qualities possessed by sportspersons. Skills are classified based on environmental influence, continuity, muscular involvement, pacing, organization, and difficulty continuums. Transfer refers to the influence of one skill on the performance of another. positive, negative, zero, proactive, and retroactive transfer, as well as different methods of practice: whole method, part method, and progressive part method.

Typology: Lecture notes

2021/2022

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SECTION 2
CHAPTER 5
CHAPTER 5: Skill, skill continuums, transfer & types of practice
Characteristics and definitions of skill
The term motor skill is used to describe a technique
within a game or sport (for example, passing, hitting,
catching, controlling a ball), or in reference to the
sport itself (diving, tennis, hammer throwing),
or a quality possessed by a sportsperson. The
characteristics of skill (figure 5.1) are that it
should be coordinated, controlled, with good
technique, efficient, or predetermined by practice
or the observation of others performing the skill
perfectly. As such the skill will be well-learned,
efficient and consistent. The beauty or pleasing
nature of a skill is its aesthetic quality (figure 5.2).
Types of skill
A psychomotor skill is a voluntary body movement with a
predetermined end result, for example, hitting a ball with a bat.
Fundamental psychomotor skills are basic skills that are learned
when young. They form the basis of more complex movements, for
example, jumping.
A perceptual skill is about being able to interpret information quickly at a
given time and to make an appropriate decision. For example, a goalkeeper
in football assessing the movement of an opponent approaching.
A cognitive skill is about being able to make sense of a problem and to
solve it. These skills affect perception.
Classification of skill
All skills are on a classification continuum. There are several types of
continuum:
Environmental influence continuum
The environmental influence
continuum deals with a range
of skills labelled open to closed.
Open skills are predominantly
perceptual, with no clear beginning
or end, are affected by environment, are externally-paced, in response to many actions of
others. For example, receiving a pass at soccer or hockey. On the other hand, closed skills
are predominantly habitual, with a clear beginning and end, and are not affected much by
environment. For example, an athlete
performing a shot putt. See further
examples in figure 5.3.
Continuity continuum
The continuity continuum deals with discrete, serial and continuous skills. Discrete skills are
those that have a clear beginning and end, for example, taking a penalty kick at soccer. Serial
skills are those that have a number of discrete elements linked together. For example, the triple
jump in which the hop, step and jump are linked into one movement. Continuous skills are
those that cannot be split up very easily into subroutines, for example, a hockey player dribbling
a ball. See further examples in figure 5.4.
68
SKILL, SKILL CONTINUUMS, TRANSFER AND TYPES OF
PRACTICE
CHARACTERISTICS
OF SKILL
co-ordinated
aesthetic
good
technique
efficient
pre-determined
consistent learned
controlled
figure 5.1 – skill
OPEN CLOS ED
soccer soccer tennis tennis soccer shot
goal save pass stroke serve penalty putt
figure 5.3 – the environmental influence continuum
DISCRETE SER IAL CON TINUOUS
weight javelin high basketball running
lifting throw jump dribble
figure 5.4 – continuity continuum
figure 5.2 – badminton, aesthetic?
pf3
pf4
pf5
pf8
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SECTION 2

CHAPTER 5

CHAPTER 5 : Skill, skill continuums, transfer & types of practice

Characteristics and definitions of skill

The term motor skill is used to describe a technique within a game or sport (for example, passing, hitting, catching, controlling a ball), or in reference to the sport itself (diving, tennis, hammer throwing), or a quality possessed by a sportsperson. The characteristics of skill (figure 5.1) are that it should be coordinated, controlled, with good technique, efficient, or predetermined by practice or the observation of others performing the skill perfectly. As such the skill will be well-learned, efficient and consistent. The beauty or pleasing nature of a skill is its aesthetic quality (figure 5.2).

Types of skill

A psychomotor skill is a voluntary body movement with a predetermined end result, for example, hitting a ball with a bat. Fundamental psychomotor skills are basic skills that are learned when young. They form the basis of more complex movements, for example, jumping. A perceptual skill is about being able to interpret information quickly at a given time and to make an appropriate decision. For example, a goalkeeper in football assessing the movement of an opponent approaching. A cognitive skill is about being able to make sense of a problem and to solve it. These skills affect perception.

Classification of skill

All skills are on a classification continuum. There are several types of continuum:

Environmental influence continuum

The environmental influence continuum deals with a range of skills labelled open to closed. Open skills are predominantly perceptual, with no clear beginning or end, are affected by environment, are externally-paced, in response to many actions of others. For example, receiving a pass at soccer or hockey. On the other hand, closed skills are predominantly habitual, with a clear beginning and end, and are not affected much by environment. For example, an athlete performing a shot putt. See further examples in figure 5.3.

Continuity continuum

The continuity continuum deals with discrete, serial and continuous skills. Discrete skills are those that have a clear beginning and end, for example, taking a penalty kick at soccer. Serial skills are those that have a number of discrete elements linked together. For example, the triple jump in which the hop, step and jump are linked into one movement. Continuous skills are those that cannot be split up very easily into subroutines, for example, a hockey player dribbling a ball. See further examples in figure 5.4.

SKILL, SKILL CONTINUUMS, TRANSFER AND TYPES OF

PRACTICE

CHARACTERISTICS
OF SKILL

co-ordinated

aesthetic

good efficient technique

pre-determined

consistent (^) learned

controlled

figure 5.1 – skill

OPEN CLOSED soccer soccer tennis tennis soccer shot goal save pass stroke serve penalty putt

figure 5.3 – the environmental influence continuum

DISCRETE SERIAL CONTINUOUS weight javelin high basketball running lifting throw jump dribble

figure 5.4 – continuity continuum

figure 5.2 – badminton, aesthetic?

SKILL ACQUISITION

Muscular involvement continuum

The muscular involvement continuum

deals with gross and fine skills.

Gross skills are those that use large

muscle movements, for example,

weight lifting. Fine skills are those

that use small muscle movements,

for example, darts. See further examples in figure 5.5.

Pacing continuum

The pacing continuum deals with

self-paced and externally-paced

skills. Self-paced skills are those

in which the performer has control over movement, for example, serving in volleyball.

Externally-paced skills are those in which the environment has more control, for

example, blocking in volleyball. See figure 5.6 for further examples.

Organisation continuum

Skills with low organisation

are uncomplicated and have

little organisational structure and whose subroutines tend to be discrete and may be

practised separately. For example, swimming. Skills with high organisation have a

complex organisational structure with subroutines which are closely linked and cannot

be practised separately (the skill must be practised as a whole). They require far more

attention and concentration to be performed successfully, for example, the pole vault.

See figure 5.7 for further examples.

Difficulty continuum

Simple skills are straightforward

skills with few subroutines requiring

little concentration and cognitive

activity on the part of the performer, for example, walking or running.

Complex skills are complicated skills requiring a lot of attention or practice, the

complexity of which can be perceived differently by different individuals. Complex

skills require a large number of (interlinked) subroutines, some of which may be

habitual and learned, which affects the ease with which the performer performs the

skill, for example, a gymnastic floor exercise. See figure 5.8 for further examples.

The skill continuum

All skills have elements of all the classifications. For example, a golf swing may be

predominantly a closed skill but it can be affected by strong weather conditions which

would be an open skill characteristic. The swim start in figure 5.9 could be said to

have gross and closed characteristics, but is it also self-paced and discrete?

Most skills have characteristics which make them near one end of a classification

continuum. For example, a batsman in cricket as he plays a shot can be seen to

be performing more of an open skill than a closed skill (he has to adapt to the

speed and direction of the ball). But the cricket shot does have elements of closed

characteristics too. The player has learned particular shots and almost automatically

puts them into operation when the ball approaches at different speeds, with different

spin, and in different directions.

Classification of skill 69

GROSS FINE weight javelin netball cricket golf ten pin darts/ lifting throw pass stroke shot bowling snooker

figure 5.5 – muscular involvement continuum

EXTERNALLY-PACED SELF-PACED yachting tennis soccer diving tennis weight receiving serve game serve lifting

figure 5.6 – pacing continuum

SIMPLE COMPLEX sprinting throwing gymnastic snooker gymnastic tumble floor exercise

figure 80 - difficulty continuum figure 5.8– difficulty continuum

LOW ORGANISATION HIGH ORGANISATION swimming cycling gymnastic move stroke pole vault

figure 81 - organisation continuumfigure 5.7– organisation continuum

figure 5.9 – swim start, gross and closed skill?

SKILL ACQUISITION

The whole method

In this method, the skill is practised

in total. The method should be

preferred where the skill or task :

- Is of low complexity or is a simple task. - Has high organisation. - Consists of interrelated subroutines. - Has discrete skills of short duration (the movement is rapid or ballistic).

This method should be preferred where the skill or task :

- Cannot be broken down into parts. - Or requires temporal or spatial coordination.

Examples of skills or activities where the whole method would be appropriate are:

- Somersault or tumble in gymnastics. - Dart throw. - Snooker or pool shot. - Tennis serve figure 5.14. - Soccer penalty kick.

The performer :

- Would be experienced. - Has high levels of attention. - Is in the later stages of learning. - Is older and highly motivated. - Uses distributed practice (page 74).

Advantages of the whole method

- Wastes no time^ in assembling parts. - Useful for quick^ discrete skills^ where a single complete action is required. - The movement retains feeling of flow/kinaesthetic sense. - Movement can be more easily understood/relationship between subroutines and so helps to create a more consistent, habitual skill. - Learner can develop their own^ schema/motor programme s through trial and error learning. - Transfer^ to real situations from practice is more likely to be positive.

Disadvantages of the whole method

- Ineffective with complex tasks. - Not appropriate with an element of danger. - Not always appropriate if group/performer has basic experience.

The impact of practice on improving performance 71

WHOLE METHOD whole practice only

figure 83 - practice methods

PART METHOD part A - part B - part C - part D practiced separately

WHOLE - PART - WHOLE METHOD whole (ABCD) practiced - then parts A - B - C - D practiced separately - then whole (ABCD)

PROGRESSIVE PART METHOD part A - B - parts AB - part A - B - C - parts ABC - part A - B - C - D - whole ABCD

figure 5.13 – practice methods

figure 5.14 – Andy Murray - tennis serve - whole method

SECTION 2

CHAPTER 5

The part method

In this method, the skill as a whole is broken down into parts for practice. The part method should be preferred where the skill or task :

- Has high complexity. - Is of low organisation. - Has independent subroutines. - Has slow or serial tasks, where the skill as a whole is of long duration. - Or for dangerous skills.

Examples of skills or activities where the part method would be appropriate are:

- Triple jump in athletics (figure 5.15). - Full trampoline routine with ten different moves. - Clean and jerk in weight-lifting. The part method should be preferred where the performer : - Is a beginner. - Has limited attention span. - Is in the early stages of learning. - Is having problems with a particular aspect of a skill. - Has limited motivation. - Uses massed practice (page 74).

Advantages of the part method

- Allows^ serial tasks^ to be broken down and learned in subroutines. For example, the complex elements of a gymnastics floor routine. - Reduces the demand on the learner when attempting complex skills. - Allows^ confidence^ and^ understanding^ to grow when building up more complex skills. - Helps to provide^ motivation^ to continue if progress can be seen to be made. - Helps to reduce potential^ injury^ and^ fatigue^ in more complex skills. - Allows the coach/learner to correct on^ faults^ and^ weaknesses. - Recommended for low organisational tasks which can easily be broken down.

Disadvantages of the part method

- Transfer from part to whole may be ineffective. - Highly organised skills are very difficult to break down. - Difficult to create kinaesthetic feel/sense of skill. - Can be^ demotivating^ for performer. - Can be^ time consuming.

The progressive part method

In this method, parts are practised separately, then combined into slightly bigger elements for practice, which in turn can be combined into the whole movement or bigger parts for further practice and so on. This method is suitable for:

- Complex tasks or skills. - Chaining of complex skills learned independently. - Skills which have limited attentional demands. - Skills which require coordination of spatial/temporal components. - Skills which have a good^ transfer^ to the whole movement.

figure 5.15 – triple jump - best by parts

SKILL, SKILL CONTINUUMS, TRANSFER AND TYPES OF

PRACTICE

Distributed practice

Distributed practice is a method in which training sessions include rest intervals which could involve mental practice. Sessions would be short and spread over time with recovery periods between. Good for the beginner and most skill learning , gives time to recover physically and mentally and is good for potentially dangerous situations.

Massed practice

Massed practice is a method in which practice is done with no rest intervals with sessions long in duration. In this method, a single training session will last a relatively long time, and all the activities are performed one after the other. This method is good for ‘ grooving ’ of skills and to encourage an habitual response, is good for discrete skills of short duration, but can lead to fatigue and boredom and there may be elements of negative transfer.

Overlearning

Overlearning involves a learned skill that is habitual because of many repetitions. Such skills are performed ‘ automatically ’ in response to a game or sporting situation (stimulus). Hence attention can be directed peripherally to other elements of a game (for example, tactics or strategy).

Mental practice

Mental practice (figure 5.18) works by producing small muscle contractions in the same sequence as an actual practice, and since the gross movement of the skill does not actually happen, it prevents wear and tear.

Mental practice or rehearsal

Mental practice is defined as the cognitive (thinking) rehearsal of a physical skill without movement (figure 5.19).

- It creates a^ mental picture^ of a skill. - Can be used to^ simulate^ a whole movement sequence or just part of it. - Can be used to^ imagine^ and envisage success and avoid failure in a competitive situation. - Can provide a mental warm-up in order to promote a state of readiness for action. - And must be as^ realistic^ as possible to be effective. - Can be used during^ rest^ and^ recovery^ periods^ during^ a performance or in between performances. - Can be used to focus^ attention^ on important aspects of a skill. - Builds^ self-confidence^ for an upcoming performance. - Controls arousal^ and induce calmness before a performance. - Can be used to enable the learner to^ memorise^ a skill or movement more effectively.

SECTION 2

CHAPTER 5

USES OF MENTAL PRACTICE

simulate a whole movement sequence

prevents wear and tear

mental picture of a skill

imagine success or avoid failure mental warm-up, readiness for action

must be as realistic as possible

used during rest periods

small muscle contractions same as actual practice

control arousal before performance

building self-confidence (^) focus attention on important aspects of skill

figure 5.18– mental practice

SKILL, SKILL CONTINUUMS, TRANSFER AND TYPES OF

PRACTICE

figure 5.19– mental practice

SKILL ACQUISITION

Practice questions

  1. Tackling in football would be best classified as which type of motor skill? a. closed skill. b. fine skill. c. continuous skill. d. open skill.

  2. Skills involving large muscle group and less precise movements are best classified as which type of skill? a. gross skills. b. open skills. c. fine skills. d. continuous skills.

  3. When should teachers introduce whole method of learning for students? a. when the skill is high in complexity and low in organisation. b. when the skill is low in complexity and high in organisation. c. when the skill is low in complexity and low in organisation. d. never.

  4. Massed practice is the most appropriate practice method to use when: a. the learner needs to practice the same task in a number of different ways. b. the learner practices a set task without any change. c. the learner’s motivation is low. d. the task is simple and can be fully learned in one session.

  5. Which of these schedules of practice sessions represents the most distributed practice session? a. 2 x 4-hour a week for 2 weeks. b. 4 x 2-hour a week for 2 weeks. c. 2 x 2-hour a week for 4 weeks. d. 2 x 1-hour a week for 8 weeks.

  6. Due to the different wrist action involved in tennis and badminton, a person who has learned the forehand in tennis before learning the forehand in badminton often experiences what kind of transfer? a. positive transfer. b. negative transfer. c. zero transfer. d. bilateral transfer.

  7. If you were watching a number of performers in sport, what characteristics would you expect the movements of a skilled performer to have? 4 marks

  8. a) Why is the shot put often regarded as a closed skill? 2 marks

b) Using passing skills in a team game, explain what is meant by an open skill. 4 marks

c) Give one example from sport of each of the following and state why you have chosen your example: continuous skills, serial skills, discrete skills. 3 marks

  1. a) Choose two specific skills from an individual and a game activity and explain why you might use whole or part practice. 4 marks

b) Identify an advantage and disadvantage for whole and part methods of learning. 4 marks

Practice questions

  1. Tackling in football would be best classified as which type of motor skill? a. closed skill. b. fine skill. c. continuous skill. d. open skill.

  2. Skills involving large muscle group and less precise movements are best classified as which type of skill? a. gross skills. b. open skills. c. fine skills. d. continuous skills.

  3. When should teachers introduce whole method of learning for students? a. when the skill is high in complexity and low in organisation. b. when the skill is low in complexity and high in organisation. c. when the skill is low in complexity and low in organisation. d. never.

  4. Massed practice is the most appropriate practice method to use when: a. the learner needs to practice the same task in a number of different ways. b. the learner practices a set task without any change. c. the learner’s motivation is low. d. the task is simple and can be fully learned in one session.

  5. Which of these schedules of practice sessions represents the most distributed practice session? a. 2 x 4-hour a week for 2 weeks. b. 4 x 2-hour a week for 2 weeks. c. 2 x 2-hour a week for 4 weeks. d. 2 x 1-hour a week for 8 weeks.

  6. Due to the different wrist action involved in tennis and badminton, a person who has learned the forehand in tennis before learning the forehand in badminton often experiences what kind of transfer? a. positive transfer. b. negative transfer. c. zero transfer. d. bilateral transfer.

  7. If you were watching a number of performers in sport, what characteristics would you expect the movements of a skilled performer to have? 4 marks

  8. a) Why is the shot put often regarded as a closed skill? 2 marks

b) Using passing skills in a team game, explain what is meant by an open skill. 4 marks

c) Give one example from sport of each of the following and state why you have chosen your example: continuous skills, serial skills, discrete skills. 3 marks

  1. a) Choose two specific skills from an individual and a game activity and explain why you might use whole or part practice. 4 marks

b) Identify an advantage and disadvantage for whole and part methods of learning. 4 marks

Practice questions 75