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Main points of Local and Wide Area Networks are: Application Layer Two, Multimedia, Human Ear, Converts, Audio, Samples, Waves to Digital, Times Per Sec, Audio Compression, Reduces Bandwidth
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Waveform coding:
fourier transform, then encode
frequency components
Exploit flaws of human ear
Encoded form is different but
sounds
same to
human ear
)
Pre-download 10-15 secs of music
Try to download new blocks at same rate asplayback
The H323 architectural model for Internet telephony.
mailto
-^
MPEG (Motion Picture Experts Group) standard for compressingvideo files since 1993
-^
Movies contain sound: MPEG can compress both audio and video
-^
Different generations of MPEG
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Goal: video-recorder quality (352 x 240 for NTSC) using a bit rateof 1.2Mbps
-^
Uncompressed at 24 bits per pixel requires 50.7 Mbps
-^
Compression ratio of 40 required to reduce to 1.2 Mbps
-^
Notes:–
NTSC is video standard in US
-^
PAL is standard in Europe
-^
designed for compressing broadcast-quality video into 4-6 Mbps(to fit into NTSC and PAL broadcast)
-^
Also forms basis for DVD and digital satellite TV
-^
MPEG-1 and 2 are similar: MPEG-2 almost superset of MPEG-
-^
MPEG-1: audio and video streams encoded separately, uses same 90-KHz clock for synchronization purposes
Audioencoder Videoencoder
System multiplexer
Clock Audio signal Video signal
MPEG-1 output
-^
MPEG-1 output consists of four kinds of frames:–
I (Intracoded)
frames:
self-contained JPEG-encoded still pictures
Act as reference, in case packets have errors, are lost or streamfast forwarded, etc
P (Predictive)
frames:
Block-by-block difference with last frame
Encodes differences between this block and last frame
B (Bi-directional)
frames:
Difference between the last or next frame
Similar to P frames, but can use either previous or next frameas reference
D (DC-coded)
frames:
Encodes average values of entire block
Allows low-res image to be displayed on fast-forward
-^
-^
In addition to previous audio, video encoding and multiplexing,also has
coding of text/graphics and synthetic images
Representation of audio-visual scene and composition
Has some wireless features
-^
New features considered important included robustness to errorsand coding efficiency
-^
Example applications:
Internet and Intranet video
Wireless video
Video databases
Interactive home shopping
Video e-mail, home movies
Virtual reality games, simulation and training
-^
MPEG-4 specific wireless-friendly standards requirements:–
Universal access:
“Robustness in error prone environments: The
capability to allow robust access to applications over a variety ofwireless and wired networks and storage media. Sufficientrobustness is required, especially for low bit-rate applicationsunder severe error conditions”
-^
Compression:
“Improved coding efficiency: The ability to provide
subjectively better audio-visual quality at bit-rates compared toexisting or emerging coding standards”
-^
Formal tests to verify these requirements with:–
high random Bit Error Rate (BER) of 10
Multiple burst errors